We offer a competitive salary, which is dependent on experience.


Fabrik is a unique independent studio looking to expand its highly experienced team in Manchester.

Having just celebrated our 5th birthday with a collaborative studio rebrand, we looked back on the previous titles we have worked on including, Filthy Lucre, The Lost Bear and The Persistence which received high Metacritic scores over 77 and 78 respectively.

We are currently looking at expanding our team up to 30 by December 2020 as we are working on a globally recognised sci-fi/horror, AAA cross-platform title for the next 2.5 years.

Over the next 5 years, Fabrik will be bringing the development of world-class games to market with new IP creation always at its heart. This will be done through co-development opportunities and working on future-facing platforms which means further expansion into a different genre of games and technologies.

The Studio prides itself on a good work/life balance, with flexible working around core hours in a friendly and relaxed environment.

Based at The Sharp Project, we are just 10 minutes away from the vibrant Manchester city centre, with excellent transport links and free parking in the large car park next to the building.

Free weekly exercise classes are available for all staff, including Yoga and Meditation.

We’re looking for an exceptionally skilled ​Senior Animator​. If you’ve got a portfolio showing love for creating sci-fi and futuristic scenes with a broad range of animation styles, then this could be an ideal role for you. Working mainly in Modo/Maya, you’ll need to have a good understanding of all aspects of game art creation & optimisation and be comfortable working collaboratively within a multi-disciplinary team.


  • Consistently create high-quality, appealing animations that directly contribute to the realization of successful game characters and interactive cinematic sequences.

  • Take ownership of animated work from early pre-visualization to final polish.

  • Be a strong team contributor.

  • Meet production schedules and deadlines.

  • Implement animations into the project’s engine with full ownership of your work and liaise where necessary with the technical designer/ programmer to facilitate this.

  • Serve as an active participant in team discussions, critiques and reviews.

  • Actively contribute to the continued development of the techniques and practices of the animation team; maintain an understanding of industry and craft best practices.

  • Collect, create and study applicable reference material in order to remain informed about animation techniques and to educate other team members in the creative and technical approaches to the development of successful animation.

  • Collaborate directly with Art Director, designers, programmers and other artists to ensure that the work of the animation team is created in the most efficient and technically responsible manner.

  • Contribute to the conceptualization of character behaviours and abilities

  • Provide input during the character development process, from concept to modelling to final rigging, identifying character performance and functionality requirements.


  • Exhibit a strong understanding of the fundamental principles of animation and how they can be used to enhance gameplay.

  • A strong understanding of modern video game animation systems.

  • Thorough understanding of animation fundamentals for human and non-human characters.

  • Demonstrable experience in creating the animation of a high standard while maintaining visual and functional specifications for game mechanics.

  • Excellent animation knowledge or at least one major 3d package (e.g Maya/3DSMax).

  • Broad knowledge of animation set up in Unity/Unreal.

  • An understanding of game development practice within a studio environment.

  • Industry Experience: 5+ years’ of experience.

  • Worked on 2 x shipped games.


  • A love for sci-fi and horror-themed media.

  • Interest in playing games and current technical trends in the medium.

  • If you have worked on first-person games as an animator would be beneficial but not essential.

  • Basic modelling knowledge in any 3D package.



To apply for this role please send a cover letter, CV & any relevant portfolio work to jobs@fabrikgames.com

Fabrik Games is working directly with pre-approved recruitment agencies, and as such we will only accept CV's and portfolio from direct applicants or applicants provided by the pre-approved agencies.


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