We offer a competitive salary, which is dependent on experience.
Fabrik is a unique independent studio looking to expand its highly experienced team in Manchester.
Having just celebrated our 5th birthday with a collaborative studio rebrand, we looked back on the previous titles we have worked on including, Filthy Lucre, The Lost Bear and The Persistence which received high Metacritic scores over 77 and 78 respectively.
We are currently looking at expanding our team up to 30 by December 2020 as we are working on a globally recognised sci-fi/horror, AAA cross-platform title for the next 2.5 years.
Over the next 5 years, Fabrik will be bringing the development of world-class games to market with new IP creation always at its heart. This will be done through co-development opportunities and working on future-facing platforms which means further expansion into a different genre of games and technologies.
The Studio prides itself on a good work/life balance, with flexible working around core hours in a friendly and relaxed environment.
Based at The Sharp Project, we are just 10 minutes away from the vibrant Manchester city centre, with excellent transport links and free parking in the large car park next to the building.
Free weekly exercise classes are available for all staff, including Yoga and Meditation.
We are looking for a highly skilled and motivated Hard Surface/Prop Artist who can work with us to develop exciting experiences, in a welcoming studio where you will be integral in shaping our team and games. In joining our team, you would have the opportunity to take ownership of key components of the production of a full game and further develop your skills and career.
Working alongside the lead artist, the candidate will be on a current project in production and will form part of the highly skilled art team (Environment/ Props).
Create high-quality hard surface props that meet the vision set by the Art Director.
Sculpt and model high and low polygon assets and texture them through the PBR pipeline.
Ensure assets created follow the given art direction and are within the agreed production deadlines and conform to the required technical specifications.
Collaborate and communicate daily and weekly with Leads across all disciplines.
Proficiency in 3D packages such as Max/Maya/Modo and Zbrush.
Excellent texturing skills in both Photoshop and Substance Painter.
Thorough knowledge of PBR workflow in Substance painter/designer and Quixel mixer.
Working experience of game engines such as Unreal and Unity.
A portfolio demonstrating breath-taking hard surface modelling and texturing techniques, both high and low poly.
Animation skills desirable, but not essential.
Excellent communication skills both verbal and written.
Well organised and autonomous.
Should have at least 3 years’ industry experience and worked on at least 1 shipped game.
HOW TO APPLY
To apply for this role please send a cover letter, CV & any relevant portfolio work to firstname.lastname@example.org
Fabrik Games is working directly with pre-approved recruitment agencies, and as such we will only accept CV's and portfolio from direct applicants or applicants provided by the pre-approved agencies.