SENIOR ENVIRONMENT ARTIST

Fabrik Games has an opportunity for a passionate, collaborative and highly skilled Senior Environment Artist to work on an exciting AAA sci-fi/horror project. You will be an accomplished production-focused artist with a proven track record in the game industry. To accomplish this you will work closely with the Art Director, Art team and Producers to meet deadlines and achieve the product vision. As Senior Environment Artist you will use your expertise in art principles and computer packages in being responsible for high-quality original artwork that often displays innovative solutions when answering briefs. You will be able to take high-level creative direction and estimate, schedule and execute relevant level-of-detail artwork, depending on the stage of the creative process. You will be able to help mentor more junior artists and work collaboratively across the team to ensure the best possible ideas are professionally presented and realised in-game.

RESPONSIBILITIES

  • Working closely with the Art Director to technically and artistically carry out the game art vision

  • Pursue a high quality for both aesthetics and visual storytelling

  • Be able to assist in mentoring and growing more junior/new art team members to help grow visual expertise and knowledge

  • Ability to create AAA visual benchmark assets to help steer the quality bar for others to follow

  • Collaborating to create a technically sound art pipeline that ensures assets meet the criteria for games production

  • Thorough checking process making sure assets follow the given art direction, are within the agreed production deadlines and conform to the required technical specifications

  • Document art processes and establish a good working practice

  • Collaborate and communicate daily and weekly during art focused meetings

REQUIREMENTS AND QUALIFICATIONS

  • High proficiency in all aspects of 3D packages such as Max/Maya/Modo and Zbrush

  • Excellent understanding of art fundamentals – compositions, shape language, color theory

  • Excellent texturing skills in both Photoshop and Substance Painter

  • Thorough knowledge of PBR workflow in Substance painter/designer 

  • Experience using current-generation game engines (e.g. UE4/Unity)

  • A portfolio demonstrating breath-taking prop/environment modelling and texturing techniques, both high and low poly

  • An understanding of realtime and baked lighting solutions

  • Excellent communication skills both verbal and written

  • Well organised and autonomous

  • Senior-level candidates are suggested to have 4+ years as a 3D artist within gaming or similar industry.

  • Proven track record in at least 2 shipped titles (preferably AAA).

NICE TO HAVE

  • Experience working in VR

  • Experience with game lighting techniques and implementation

  • Experience with outsource collaborations and communication

WHAT WE OFFER

  • Flexible working hours

  • 33 days holiday including bank holidays

  • Remote working

SUMMARY

  • Title - Senior Artist

  • Salary - Negotiable

  • Employment contract - Permanent 

  • Hours - Full time (37.5 hours)

  • Location - Remote

HOW TO APPLY

To apply for this role please send a cover letter, CV & any relevant portfolio work to jobs@fabrikgames.com

Fabrik Games is working directly with pre-approved recruitment agencies, and as such we will only accept CV's and portfolio from direct applicants or applicants provided by the pre-approved agencies.

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