Fabrik Games is made up of a diverse team of extremely talented people from all walks of life. Every individual contributes to our successes and making the workplace a great place to be. Each month we’d like to shine the spotlight on a member of the team, so you can get to know us a bit more and find out who is behind your favourite games.
To kick off this segment we call Fabrik Focus, we’ve asked Lead Designer, James Lacy a few questions about their career so far, working on Lost Bear, inspirations and what he’s excited for in Fabrik’s future.
1. How long have you worked in the games industry?
I have been working in the games industry for just over 16 years. I started my career at Evolution Studios, where I worked in QA and Game design for over 10 years. I joined Fabrik in 2014 where I am now the Lead Game Designer.
2. How would you describe Manchester and the general north of England in terms of the industry scene? (events, jobs etc)
There is a fantastic mix of indie and AAA studios in the area, which means there’s a huge amount of opportunities for new and experienced developers alike. We have regular meetups in the City centre which range from talks and presentations to playtesting sessions which allows us to get thoughts and feedback from fellow developers and the general public. I would also add that Universities in the north-west are great at engaging and working with developers to ensure there is a wealth of new talent coming into the industry with the required skills and understanding to hit the ground running.
3. How did you come to work on Lost Bear?
We co-developed The Lost Bear with fellow Manchester-based developers, Odd Bug Studio. They came to visit us not long after we opened Fabrik to show us their game and we instantly fell in love with it. It was great to collaborate with a studio that has such a huge passion for telling wonderful stories that are backed up by a unique art style steeped in the traditions of folklore.
4. What's exciting you the most about the future of Fabrik?
Having the freedom to work on our own projects and also getting the chance to collaborate with other studios gives us a great balance within the studio, so there’s always something different going on which helps to keep things fresh. Currently we are very much focussed on VR content and after working on The Lost Bear and we can’t wait to start creating more games within that space.
5. Are there any videogames that you find really inspiring in terms of design?
I’m a huge fan of the Resident Evil series, particularly 2 and 7 as they combine both horror and puzzle design perfectly. I take a lot of inspiration from games, such as What remains of Edith Finch, A Mortician’s Tale and Papers, Please, which all confront difficult subjects but don’t compromise or hide away from them at any point.
6. What's the best thing about working at Fabrik Games?
I think if I was going to pinpoint one thing it would be the team. As a whole, we cover a lot of different areas of development so our communication and collaboration skills are a huge asset as to why we work so well together. I’m excited to come into work every day and a lot of that is down to the people who I interact with both in and outside of the studio.
James is currently working on something secret that we’ll be revealing. We can’t say anything more right now. We really want to but soon...soon. Follow us on social media to find out more!