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Fabrik Games is looking for a highly skilled, both creatively and technically, Lead Artist to work on an exciting AAA sci-fi/horror project. You are an outstanding communicator and organizer and you will be responsible for managing art production, supervising art teams  and participating in reviewing all art content production towards AAA delivery. You will be an accomplished production-focused artist with a proven track record in the game industry. To accomplish this you will work closely with the Art Director, Art team and Producers to meet deadlines and achieve the product vision.


  • Help the team technically and artistically to carry out the art director's vision across multiple Domains

  • Encourage creativity and participation from all team members

  • Be able to assess and mentor the art team to help guide their career progression and goals

  • Ability to create visual benchmark assets to help steer the quality bar for the art team to follow

  • Establish a technically sound art pipeline that ensures assets meet the criteria for games production

  • Responsible for assets created by the art team following the given art direction and are within the agreed production deadlines and conform to the required technical specifications

  • Document art processes and establish a good working practice

  • Collaborate and communicate daily and weekly with Leads across all disciplines


  • High proficiency in all aspects of 3D packages such as Max/Maya/Modo and Zbrush

  • Excellent texturing skills in both Photoshop and Substance Painter

  • Thorough knowledge of PBR workflow in Substance painter/designer and Quixel mixer

  • Experience using current-generation game engines (e.g. UE4/Unity)

  • A portfolio demonstrating breath-taking prop/environment modelling and texturing techniques, both high and low poly

  • Experience with game lighting techniques and implementation

  • An understanding of realtime and baked lighting solutions

  • Excellent communication skills both verbal and written

  • Well organised and autonomous

  • Should have at least 6 years’ industry experience and worked on 2 x shipped games in a senior or lead position


  • Experience working in VR

  • Good knowledge of skinning, rigging and basic animation

  • Basic understanding of character modelling

  • A good understanding of VFX creation

  • Experience with outsource management and communication


  • Flexible working hours

  • 33 days holiday including bank holidays

  • Remote working


  • Title - Lead Artist

  • Salary - Negotiable

  • Employment contract - Permanent 

  • Hours - Full time (37.5 hours)

  • Location - Remote


To apply for this role please send a cover letter, CV & any relevant portfolio work to

Fabrik Games is working directly with pre-approved recruitment agencies, and as such we will only accept CV's and portfolio from direct applicants or applicants provided by the pre-approved agencies.

Please note that by submitting your application to Fabrik Games Limited your details will be registered with us so that we can contact you about suitable job opportunities now and in future. You may unsubscribe at any time by emailing us directly via our website.

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