SENIOR ENVIRONMENT ARTIST
We offer a competitive salary, which is dependent on experience.
Fabrik is a unique independent studio looking to expand its highly experienced team in Manchester.
We're going into our 6th year with previous titles under our belt such as, Filthy Lucre, The Lost Bear and The Persistence which received high Metacritic scores over 77 and 78 respectively.
We are currently looking at expanding our team up to 30 by December 2020 as we are working on a globally recognised sci-fi/horror, AAA cross-platform title for the next 2.5 years.
Over the next 5 years, Fabrik will be bringing the development of world-class games to market with new IP creation always at its heart. This will be done through co-development opportunities and working on future-facing platforms which means further expansion into a different genre of games and technologies.
The Studio prides itself on a good work/life balance, with flexible working around core hours in a friendly and relaxed environment.
Based at our new offices Arbeta, we are just 10 minutes away from the vibrant Manchester city centre, with excellent transport links and free parking in the large car park next to the building.
Free weekly exercise classes are available for all staff, including Yoga and Meditation.
We’re looking for an exceptionally skilled Senior Environment Artist. If you’ve got a portfolio showing love for creating sci-fi and futuristic scenes with a broad range of environments that help bring life to a game world.
4+ years’ experience working on published video game titles or similar
Thorough understanding of environment art pipelines from concept to completion
Ability to create interesting, detailed and visually appealing environments
Expert levels of High and Low Polygon modelling
Expert level of Maya/Modo, Substance Painter and ZBrush experience
Strong understanding of PBR
Experience of production level shader work
Experience using current-generation game engines (Unity/Unreal 4)
Excellent communication and organisational skills
Able to prioritise and multi-task
Ability to work in a team, under deadlines and time constraints
Ability to work with a high degree of self-direction and motivation
Experience with game lighting techniques
Willingness to learn new software and pipelines
Strong knowledge of composition and visual storytelling.
HOW TO APPLY
To apply for this role please send a cover letter, CV & any relevant portfolio work to firstname.lastname@example.org
Fabrik Games is working directly with pre-approved recruitment agencies, and as such we will only accept CV's and portfolio from direct applicants or applicants provided by the pre-approved agencies.