Copyright © 2019 Fabrik Games. 'Filthy Lucre' & 'The Lost Bear' are registered trademarks of Fabrik Games Ltd. All rights reserved.

SENIOR ENVIRONMENT ARTIST

DURATION

Permanent

 

SALARY

We offer a competitive salary, which is dependent on experience.

OVERVIEW

Fabrik is a unique independent studio looking to expand its highly experienced team in Manchester.

We're going into our 6th year with previous titles under our belt such as, Filthy Lucre, The Lost Bear and The Persistence which received high Metacritic scores over 77 and 78 respectively.

We are currently looking at expanding our team up to 30 by December 2020 as we are working on a globally recognised sci-fi/horror, AAA cross-platform title for the next 2.5 years.

Over the next 5 years, Fabrik will be bringing the development of world-class games to market with new IP creation always at its heart. This will be done through co-development opportunities and working on future-facing platforms which means further expansion into a different genre of games and technologies.

The Studio prides itself on a good work/life balance, with flexible working around core hours in a friendly and relaxed environment.

Based at our new offices Arbeta, we are just 10 minutes away from the vibrant Manchester city centre, with excellent transport links and free parking in the large car park next to the building.

Free weekly exercise classes are available for all staff, including Yoga and Meditation.

We’re looking for an exceptionally skilled ​Senior Environment Artist​. If you’ve got a portfolio showing love for creating sci-fi and futuristic scenes with a broad range of environments that help bring life to a game world.

 

REQUIRED:

  •       4+ years’ experience working on published video game titles or similar

  •       Thorough understanding of environment art pipelines from concept to completion

  •       Ability to create interesting, detailed and visually appealing environments

  •       Expert levels of High and Low Polygon modelling

  •       Expert level of Maya/Modo, Substance Painter and ZBrush experience

  •       Strong understanding of PBR

  •       Experience of production level shader work

  •       Experience using current-generation game engines (Unity/Unreal 4)

  •       Excellent communication and organisational skills

  •       Able to prioritise and multi-task

  •       Ability to work in a team, under deadlines and time constraints

  •       Ability to work with a high degree of self-direction and motivation

 

BONUS:

  •       Experience with game lighting techniques

  •       Willingness to learn new software and pipelines

  •       Strong knowledge of composition and visual storytelling.

 

HOW TO APPLY

To apply for this role please send a cover letter, CV & any relevant portfolio work to jobs@fabrikgames.com

Fabrik Games is working directly with pre-approved recruitment agencies, and as such we will only accept CV's and portfolio from direct applicants or applicants provided by the pre-approved agencies.